HomeSkinsCS2 Grenade Skins: Does the Game Need Them, and What’s Already in the Workshop

CS2 Grenade Skins: Does the Game Need Them, and What’s Already in the Workshop

CS2 Grenade Skins: Does the Game Need Them, and What's Already in the Workshop

Grenade skins are showing up in the CS2 files again. Dataminers have turned up new strings and functionality tied to expanded equipment customization, and this time it goes beyond the empty slots for grenades, the Zeus, armor and defuse kits that have been sitting idle in the loadout menu for ages.

Every find like this sets off the same chain reaction. First everyone pores over the screenshots from the files, then come the theories about brand-new cosmetic categories, fueled by recent changes. After that, the conversation turns to how much the first flashbang skin will cost and whether it’ll have unique patterns. Valve hasn’t said a word, but players are already mentally stocking their pockets with a matching HE, smoke and molotov.

We’re not going to guess at release dates. Instead, we want to tackle the bigger question: does the game even need grenade skins? And while we were at it, we checked out what Steam Workshop artists have already come up with. There isn’t much out there yet, but a few of these look like they could ship in the very next patch.

For or Against

Believe it or not, the community has been asking for grenade skins almost since CS:GO launched. Reddit threads on the topic from 11 and even 13 years ago are still up. In one of the oldest, the author cautiously suggested steering clear of drastic color changes so players wouldn’t get confused, and on that point, we’re with him. At the very least it would be overkill; at worst, it would leak extra information mid-round. Two years later, another user mocked up a set he’d “seen in a dream”: HE Grenade | Tiger Tooth, Flashbang | Fade and Smoke Grenade | Asiimov. It’s a lineup that still feels very Valve today.

As usual, hardly anyone is on the fence. Some are fully hyped, while others complain that Valve is turning the game into a Valorant-style cartoon.

Our take: after chickens, charms and everything else, grenade skins hardly look too “cartoony,” and they’re unlikely to do much damage to the game’s lore. The one thing we definitely don’t want to see is altered effects. No colored smokes, no sparkly flash screens, no weird sounds from flashbangs or HEs. Utility has to read the same for everyone; otherwise it stops being a cosmetics question and becomes a gameplay one.

As for the cosmetics themselves, we’re confident they’ll outlast the criticism like they always do and eventually become a staple of every player’s loadout. And we have very little doubt Valve will add grenade skins sooner or later.

Grenade Skins in the Steam Workshop

HE Grenade | 8 Ball

Breaking the rack on the first shot is every pool player’s dream. Breaking a stack on Banana with a single HE is every CS player’s dream. This design combines both: the grenade body becomes a black 8 ball with a big “8,” the neck gets a band that reads DIAMONDS, and the spoon hides a diamond symbol and another tiny 8 ball. The 8 ball is famously the last one you sink, and this HE is clearly built to close out the round.

HE Grenade | Catch Ur Gift

Holiday cheer, delivered right to the enemy’s feet. The grenade has been turned into a glossy green Christmas ornament with a hand-lettered Merry Christmas and a scatter of gold stars, a candy-cane-striped pin and a ring covered in gold glitter. This is actually the one skin where we wouldn’t mind some seasonal effects around Christmas to bring a little holiday spirit to the server. The cherry on top is the handwritten “Catch your gift” with little hearts. Possibly the most polite warning in Counter-Strike history.

HE Grenade | Inheritance

Grandma’s fine china, except instead of sitting in the display cabinet, it’s flying onto the site. The white porcelain with blue floral painting and gold accents borrows the design of AK-47 | Inheritance, which is already in the game. The artist makes a strong case for how grenade skins could slot into existing collections: in the preview, the HE looks so natural in the player model’s hand that you’d think it had been sitting in the files for years. It’s probably the most realistic release candidate in this roundup, though tossing a family heirloom does feel a little wrong.

HE Grenade | PockePal

“Gotta catch ’em all” means something a little different in CS2 than it does in Pokémon. The red-and-white body, teal button, speaker grille and PockePal logo in that familiar yellow-and-blue style make the Poké Ball parody instantly recognizable. The scuffs and chips along the edges suggest this one has been thrown onto more than a few bombsites. Only instead of a pocket monster, there’s 100 damage inside.

HE Grenade | Home Run

Baseball and Counter-Strike have more in common than you’d think: in both, one accurate throw can decide the game. Here the grenade becomes a baseball with red stitching and a Counter-Strike Official Major League stamp signed by the league commissioner. The spoon is painted like the American flag, with a blue field, white stars and the number 18. In this case, a home run doesn’t clear the outfield fence. It sails straight through Window on Mirage

Smoke Grenade | Barrel Apparel

Barrels have always been part of the scenery in Counter-Strike: you hide behind them, jump on them and spam through them. Now you can carry one in your pocket. The smoke has been turned into a rusty blue drum with an orange hazard diamond and a WARNING label about flammable contents. The irony is that in CS2, smokes actually put out molotovs, so this barrel is only flammable on paper.

Flashbang | Flash Fury

Anyone who has ever queued matchmaking knows how this goes: a flash from your own teammate, a white screen and a quick death. Flash Fury is a black hexagonal flashbang with bright yellow vents and small print on each face: Stun Grenade, Flash Bang, Take Care of Your Eyes. The best joke is hidden there too: a request not to blind your teammates. If Valve ever adds this skin, it should be handed out for free to everyone who has ever flashed a teammate on a site take.

Smoke Grenade | Clutch Punch

Smoke Grenade | Clutch Punch

An energy drink for when it’s you against four. The smoke is styled as a can with a comic-book Clutch Punch logo, black-and-white manga art and a WARNING: DO NOT CONSUME! banner. On the back, the artist went all in with a full nutrition facts panel and a 5210 Tactical System tagline. Zero calories, 100% clutch.

Smoke Grenade | Smoka Cola

“Got line ups?” might be the best slogan ever written for a smoke. The cola can with its retro Smoka Cola script and fizzy bubbles looks like an ad straight out of the ’80s, and the question on it will hit home for anyone who has tried to smoke off Window on Mirage on the first attempt. Lineups, sadly, not included.

HE Grenade | The Get Down

Sometimes a round isn’t decided by aim but by knowing when to start the party. The grenade body is covered entirely in mirror tiles, with a black smiley face grinning from the bottom. The name is disco slang, and this HE really does make you want to lob it into the middle of the dance floor, meaning the site. The explosion is practically begging for a strobe light, but as we said, no altered effects.

HE Grenade | 48 And 1

In basketball, an and-one is when a player scores and gets sent to the line for a free throw. In CS2, the equivalent is obvious: an HE that finishes off one enemy and takes half the HP off another. The grenade is now a basketball with Swoosh lettering, a parody league logo and an autograph. The spoon is painted orange and marked up like a court, and the pin ring doubles as a hoop. A full-court three, and it counts.

There aren’t many grenade skins in the Workshop yet, but these few are enough to show that the category fits CS2’s style perfectly, from a porcelain HE out of a real collection to energy drink and soda cans. Now it’s just a matter of waiting for Valve to turn lines in the game files into actual items. And as always, we’ll be keeping an eye on whatever the dataminers dig up next.

Alex is an author and esports observer with more than seven years of experience. He specializes in analyzing new releases in the world of computer games, gaming services, and in-game economies. Alex shares practical experience and an expert perspective on the development of gaming, helping readers understand complex mechanics and stay up to date with the latest news.